Tag: ContinuousPlaceBasedDesign

  • Forest Ark – a lesson in continuous place-based design

    The Forest Ark is our most distinctive building at Hazel Hill Wood. It was designed in 2008 to showcase high-tech, off-grid living. Within its curving, organic form, rainwater was converted into drinking water, a wood-burning stove cooks, heats water for washing and heating; there is a cob wall that transmits heat from the south-facing wall.

    The problem is, fifteen years later, many of these technologies are no longer working – or indeed never worked. It turns out that operating all these technologies together is complicated. Getting these systems to work in sync takes regular testing and tweaking of routines, which is fine if you live there every day, but is not suited to a building that is for more occasional educational use. 

    So is this a failure? The only failure I would say is if we fail to see this building as an experiment. The failure would be if we gave up and stopped learning. 

    The challenges of keeping the building working have caused the Forest Ark to fall into some disrepair with a potentially hefty bill for restoring it to its full glory. The easiest path would be to abandon the building. This is more typically the approach of modern construction. A blank slate is so much easier to work with, so much easier to profit from, than the complexities of existing structures.

    A regenerative approach is to see our work on the Forest Ark as an act of care, to unlock the potential of what we have, and to see the potential of the work itself to create thriving, not just in the ends of improving the building. 

    For that care to start, we need to get to know each other. Our first date is the rainwater harvesting system. We just don’t think we can justify the expense and complication of running a rainwater harvesting and high-tech purification system on such a small scale. But connecting to the mains is itself an experiment that involves digging around the site to rediscover the buried rainwater harvesting system and the wastewater pipes. 

    And in that digging work, I already notice my connection to and affection for this building growing. I appreciate the craftsmanship that went into the original construction and want to honour that in our maintenance. I also encounter, for the first time, the clay that is so abundant on our site. Could clay become a locally abundant material that we work with?

    Buildings are not static objects but living experiments that can evolve over time. Through the process of continuous, place-based design, we create and then we observe and see what needs to change. That ongoing dialogue connects us to place, connects us to the specific emergent needs of the local built environment and the local community. 

    My hope is that through our work with the Forest Ark, we weave more people into the journey, developing our skills as we go to work with local materials, building our capacity to adapt and evolve with the place around us.

    Hazel Hill Build Weeks

    If you are interested in getting involved with caring for our off-grid eco-buildings at Hazel Hill, then you might be interested joining one of our two Build Weeks in July from 14th to 27th July 2025. I’ll share on this blog details when they go live.

  • Observe | Brief | Ideas | Test | Repeat

    This week I’ve been making the case for a continuous, place-based approach to design. As James Norman and I set out in the Regenerative Structural Engineer, we see this process as a cycle of the following stages.

    1. Observation

    Traditional design often begins with a design brief—a predefined problem to be solved. But Continuous Place-Based Design, with its focus on working with the existing dynamics of a place rather than imposing change from outside, begins with observation.

    Observation means more than a desk study or mapping exercise. It requires time spent in a place—experiencing it from different perspectives, noticing rhythms, interactions, and patterns of change. But observation isn’t just the first step. It is something we return to again and again, each time we make a change.

    2. Brief

    From observation, we begin to sense what is needed. The brief emerges as a way of distilling these needs into a set of design requirements.

    In traditional design, the brief is often seen as something to resolve upfront—reducing uncertainty as quickly as possible. But the Designer’s Paradox reminds us that a brief is never fully known at the start; understanding of the brief unfolds through the act of designing itself.

    Continuous Place-Based Design embraces this reality. The brief evolves over time, but it doesn’t necessarily converge to a single, finalised solution. Each iteration is the best response for now, while recognising that every intervention changes the system—and with it, the design brief itself.

    3. Ideas

    The creative phase of the process is deeply influenced by the place itself. Ideas are not imposed from outside but emerge from the system we are designing within.

    The designer’s role is not just to generate ideas, but to facilitate the emergence of ideas from place—to see what is latent, what is already forming, what might be supported. At the same time, by embedding ourselves in a place, we too become part of its system. Our ideas are shaped by this connection, rather than being external impositions.

    4. Make and Test

    This is where we intervene—where design moves from thought to action. We begin making changes to the system.

    Interventions can range from small-scale tests to large-scale changes—though an important principle stands: start small, learn, then scale out. Through making, we begin to see how the system responds.

    For example, in a housing development, instead of building an entire estate at once, we might start with a few houses, observing how the place changes and adapts before expanding further. The goal is not to eliminate uncertainty, but to work with the unforeseen consequences of our design decisions—using them as feedback to refine and update the brief.

    Back to Observation Again

    Having made our changes to the system, we go back to observation. But we are not back where we started: the system we are designing in has changed and we too are changed by that process. We become a more integrated part of the system we are designing in, better able to facilitate change that will bring forward thriving in that place.

  • What is Continuous Place-Based Design?

    Continuous Place-Based Design is distinct from its opposite — Short-Term Design from Anywhere (see yesterday’s post). The following is an extract from a new entry I wrote today on the Constructivist website describing Continuous Place-Based Design

    Engineers and architects often design buildings, but their true impact is on places—the communities and ecosystems that inhabit them. If we want our work to create genuinely positive outcomes for both humans and the wider living world, we need to move beyond an isolated focus on buildings and shift towards a deeper understanding of place. So how can we evolve our design philosophy to support the creation of thriving places?

    Places are complex living systems, full of people and other species, shaped by relationships and constant change. In such systems, we cannot fully predict the impact of the changes we introduce. Instead, we learn by doing—by making small interventions, observing their effects, and adjusting accordingly. Long-term engagement with place is essential for truly understanding how it works.

    This gives us our first clue: design must be an ongoing process, not a one-off intervention.

    A second clue comes from recognising that every place is unique, and that uniqueness becomes even more pronounced the deeper we look. How can we possibly create designs that embrace such diversity? The living world offers a model: evolution. Nature doesn’t rely on rigid masterplans—it works iteratively, testing variations, adapting over time, and responding to changing conditions. The result is a best-fit design for the specific ecological, cultural, and environmental context.

    If we take these two starting points seriously, then instead of asking “What do we want to do to this place?”, we should begin by asking:

    • What is already here?
    • What is needed?
    • What is missing?
    • What is beginning to change?

    From this foundation, design can emerge gradually—guided by the dynamics of the place itself. Small interventions can be tested, refined, and expanded, always with an eye on how the system is responding. This shifts design from being a one-time act imposed from outside to an ongoing process that works with that place, learns from that place, and evolves alongside it.

    In our book, The Regenerative Structural Engineer, James and I call this design philosophy ‘Continuous Place-Based Design’.

    Tomorrow I’ll share an overview of the stages in this process.

  • Introducing Short-Term Design from Anywhere

    Today I’ve been imagining what a design process might look like if its goal was the opposite of enabling humans and the living world to survive, thrive, and co-evolve.

    I have called it Short-Term Design from Anywhere.

    It might look like parachuting into a place we know nothing about and immediately starting to develop ideas. It might mean designing without ever visiting the site—relying instead on drawings, Google Earth and reports. It could mean defining success in ways that have nothing to do with the community or ecosystem of that place. It might not even consider the ecosystem at all.

    Short-Term Design from Anywhere is about importing ideas from elsewhere—assuming that what worked well in one place will work just as well in another. It loves one-size-fits-all solutions that seem economically efficient but fail to account for the cost of misalignment at a local level.

    This approach to design typically involves no local participation, no engagement, and no involvement—not in the design, not in construction, not in long-term operation. It requires no commitment to place, no exposure to long-term risks. It’s perfect for prioritising return on investment for external stakeholders with no stake in the place itself.

    Most of all, Short-Term Design from Anywhere assumes everything will work perfectly the first time. It does not anticipate learning, adaptation, or unintended consequences. And it rarely includes designers who stick around to find out what actually happens.

    Overall, Short-Term Design from Anywhere doesn’t sound like a great approach.

    Fortunately, there’s another way—one that works with place rather than against it. More on that tomorrow.

  • What you only notice when everything quietens down

    This is my final post for the year.

    Some things we notice because we are looking for them. I have lost my keys; I look around the house, my brain is scanning for the keys; I spot the keys. But in that search what I fail to notice is that the pot plant above my desk hasn’t been watered for weeks and is about to die. 

    Then there’s another kind of noticing, an awareness that isn’t driven by a specific task. It’s a more open awareness, in which we we may be able to see things that we were not necessarily looking for. 

    For me, the starting point in design is observation. And not just the laser-focused, looking-for-a-thing type of observation, but a more open, breathing-in-of-the-situation kind. What does a place feel like? What is the energy of a group of people? What am I drawn towards or away from? 

    Our brains are incredible at spotting patterns, but only when we let them. Hyper-focused attention, while useful, often comes at the cost of perceiving the bigger picture.

    For many in the built-environment sector, work is a hyper-focused, task-orientated space. Deadlines don’t leave mush space for stepping back. But taking a break from work gives us the opportunity to look up and have a more general awareness.

    If you have holidays coming up, then I invite you to simply notice what you notice when you aren’t looking for anything in particular. What you see might reveal be the wider patterns of place, of community, of life that we aim to serve in our work as engineers (and other humans). 

  • Slow-growing ideas

    Some ideas are an instant hit. Some don’t stick at all. And some—ones you thought hadn’t stuck—are simply taking a long time to grow.

    Today, I’m running training for a group of engineers who are passionate about moving beyond warm words around the climate emergency. The material I’m drawing on comes from a course Constructivist ran back in 2020, titled Training on What to Do After Declaring a Climate Emergency.

    Back then, the IPCC’s 2018 report on climate breakdown and ecological collapse had captured the zeitgeist. Across all levels of the profession, engineers (and other humans) were beginning to confront the net impact of their work and the urgent need to act.

    Hundreds of firms signed up to various Built Environment Declares statements. These were terrific initiatives, requiring board-level sign-off and firm commitments from signatories.

    The big question, of course, was: What happens next?

    At Constructivist, we recognised that following those declarations, someone—usually at associate or associate director level—would be tasked with spearheading the initiative within their organisation.

    Our mission has always been to design and deliver training for engineers (and other humans) who are bravely reshaping the construction industry in the face of the climate and ecological emergency—working towards a future where our industry creates thriving in its wake.

    And so we developed and delivered Training on What to Do After Declaring a Climate Emergency. We ran it twice. Then Covid hit, and everything went quiet.

    In many ways, that course planted the seed for what became our next and most successful initiative: the Regenerative Design Lab. For that, I am immensely grateful.

    But I’ll admit, I’ve also felt disheartened. It seemed like the original framing—seizing that moment of change-making energy—hadn’t stuck.

    Then, recently, I started hearing from graduates of that original programme. They told me about the lasting impact it had on their work, how it gave them confidence to take bolder action in their designs, and how it inspired them to push further.

    And today, I’m running a workshop with a client that draws directly on the ideas from that same programme.

    Like the seeds of different tree species, some ideas grow quickly, while others take much longer to take root. The challenge is, unlike with trees, it’s much harder to know from the outset which ideas will spread quickly and which will turn out to be slow-growing.

    What’s important is that don’t judge the ideas that we have planted too quickly.

  • Begin design with observation (Part 2)

    Yesterday, I wrote about how starting design with observation allows us to take a broader, more holistic view of the systems we’re working within. Another reason to start design with observation stems from the final part of the goal of regenerative design: for humans and the living world to survive, thrive, and co-evolve.

    This isn’t a goal that can be achieved within our current extraction-based economy. Instead, it serves as a guiding “north star,” helping us think about how to shift our economy towards a more holistic way of operating.

    From that perspective, we see ourselves as collaborators with the rest of the living world—humans living and working in partnership with ecosystems, and humans collaborating across communities.

    As I’ve written before on this blog, collaboration requires both interest in the other party and assertiveness for our own ideas.

    Starting design by writing a design brief is an act of assertiveness—it focuses on what we want. Starting design by observing and investigating the needs of others—both the needs of other humans and those of the living world—means we begin the process with interest.

    Given humanity’s historic tendency (and that of certain groups within humanity) to over-assert ourselves on the rest of the living world, there’s no question: we need to increase our interest in other parties.

    Starting design with observation ensures we begin by understanding and addressing those needs first.

  • Begin design with observation (part 1)

    We often think of design as starting with a design brief—a set of requirements outlining what we want.

    But when seen through a regenerative lens, design begins differently. The goal of regenerative design is not just to meet human needs but for human and living systems to survive, thrive, and co-evolve.

    This shift in focus changes the design process in significant ways.

    The first difference is that our goal is not simply the creation of a building. Instead, the building itself must contribute to greater thriving within the system it inhabits.

    This leads to a different starting point. Instead of asking, “What building do I need?” we ask, “What is the overall state of the system I’m working within?” Part of that system might include the immediate need for a building. But in this framing, we also consider the broader system needs.

    • What is the health of the ecosystem? Where is it thriving, and where is it depleted?
    • What is the health of the community? In what ways is it flourishing, and where are there unmet needs?

    By starting from these wider perspectives—and including many other factors we might observe—a more holistic design brief emerges. One that has the potential to address far more than our own immediate needs.

    But there’s another important reason to start design with observation. More on that tomorrow.