Tag: scale

  • Losing edge (on the disadvantages of scale)

    In my last few posts I’ve been exploring the relationship between the scale of design team and the connection with the places they are working with. Today I’ll go into the benefits of smaller scale.

    To explore this topic I’ve invented a game as a thought experiment. In this game, teams of different sizes compete in a woodland to build shelters from materials they have foraged. To form their working groups, the participants of each team form into tight clusters. The catch is that only people on the outside of the cluster – the ones on the edge – can do the foraging. 

    Yesterday, I explored the advantages that larger groups have, and in particular the possibility of specialisation that a larger team allows. But this specialisation comes with costs. A big one is the loss of contact with the surrounding ecosystem. 

    In a smaller team, everyone is involved with foraging, designing and building. This interconnectedness means that the processes can inform each other. The process of foraging informs what materials are available for design and construction. Design itself might be a process of trial and error with the available materials. And the experience of construction can inform what materials the foragers need to look for next. 

    The smaller scale also enables the design process to adapt to environmental conditions. If, for example, a particular material is running out in the environment, the foragers can get something different, and adapt the design. Over time, there is even the possibility that the foragers could notice the impact of harvesting materials on the ecosystem. It could be, for example, that harvesting a certain kind of timber encourages regrowth of other species. 

    This constant, direct feedback loop is much easier to achieve in smaller teams—teams with more “edge,” or more points of contact with the environment.

    In larger teams, this kind of information can still be shared, but because specialist designers aren’t directly in contact with the environment, a formal process for transmitting information must be established. This introduces a risk: if designers don’t experience the environment firsthand, they may become desensitised to the information. Seeing and feeling the conditions on the ground creates a deeper understanding than hearing about them secondhand.

    While this is a post about building wooden shelters, it is a metaphor for our actual large-scale design processes, in which designers have virtually no contact with the environment that they are affecting by their design decisions. Without edge – without strong connection with our ecosystems – it is much harder to work in harmony with those systems. 

  • Building a wooden rocket (on the advantages of scale)

    There are advantages to scale in design teams. NASA estimates that 400,000 people were involved in the Apollo space programme. This scale of operation allows a degree of super-specialisation, which enabled the development of brand new technologies — like the creation of software, a new technology at the time. Scale can be a great advantage when it is focused on one single task – in this case putting a human on the moon. 

    When you have scale, you can have small teams hyper-focused on single tasks without having to spend time doing any of the other tasks that support the work. This kind of focus unlocks potential for innovation and efficiency.

    In my previous post, I described a new game I have invented, called ForEdge. It explores how the size of a design team impacts the way they interact with their environment. In ForEdge, teams of different sizes compete to build wooden shelters in a forest. One of the dynamics I expect to see emerge is the role of scale in allowing specialisation.

    One of the effects I expect to play out is of scale on the degree of specialisation the teams are able to deploy. In ForEdge, each team organises itself into a tightly arranged cluster. But only the players on the outside edge can forage for materials. For a small team, that means everyone can search for construction materials in their environment, but larger teams, the inner team members must stay behind. 

    The opportunity for specialisation thus opens up the larger teams. They can have specialist foragers and specialist designers. Both can spend longer on their jobs and so both can learn to do them better. The foragers will learn where to get better timber. The designers will learn how to design better with the materials at hand, learning for instance the best way to design a connection with roundwood timber.

    I envisaged the game working with competing groups of between 3 and 18 people. Just imagine what kind of structure a team of 50 could do with their potential for specialisation – maybe not just a shelter but an auditorium. Maybe with 100 people in their team, they could have enough specialisation to also make instruments to perform in their auditorium. Maybe a team of 10,000 could build a wooden space rocket and fly it to the moon. But what would be the impact of this specialisation on the woodland that surrounds them? Material for tomorrow’s post.

  • Construction as an act of healing

    Construction as an act of healing

    What if, every time we designed a building, the world got better? This post explores the transformative potential of regenerative design, a paradigm shift from construction that contributes to carbon emissions and ecosystem destruction, to one that leave people and planet in better health.

    Whereas sustainability seeks to limit damage, regenerative design aims to return human and living systems to a state of thriving within the limits of the planet’s boundaries. It’s a process akin to healing, requiring attentive listening, a holistic approach, and mindful consideration of all affected places, including the often-overlooked ‘Second Site’ of material sourcing and manufacturing. The post argues for a need to reevaluate scale and focus, suggesting that like patient care, construction should focus on individual attention and localized interventions, forming a mosaic of healing actions. This vision calls for a systemic transformation, reimagining the construction industry as a nationwide, network of specific, place-based healing processes, tailored to meet the unique needs of each environment.

    (more…)
  • Hello Planet Earth (goodbye Planet Money)

    Sunday morning we cycled through Bristol and up to Leigh Woods. We took the ‘high route’, choosing to climb up through the wealthy streets Clifton. Everywhere oozes money and wealth. The cavernous houses, gleaming cars, manicured front gardens and then the tiny shops of Clifton Village. Humans and their worldly possessions are all I can see.

    And then, all of a sudden, release. The ground gives way and we are soaring high over the Avon Gorge. As the Clifton Suspension Bridge leaps from one cliff to the other, I feel like I am looking at a giant fracture in the Earth’s crust, looking back in time through rock layers laid down millions of years ago. The scale changes. Humans are tiny again, a tiny feature of the surface. Nature and all the evidence of all its forces spread out before me.

    I yell ‘hello planet earth, and good bye planet money’, and we are off towards the woods.