Tag: idea generation

  • Where do you have your best ideas?

    At the start of my how to have ideas workshops, I ask where do people have their best ideas. People often say things like running, taking the dog for a walk, talking with friends, first thing in the morning.

    Depending on how brave the group is someone will say while on the toilet. 

    I must have asked this question to 500 people. And the answer I almost never get is ‘I have best ideas while sitting at my computer’. 

  • Using ChatGPT to generate ideas

    Using ChatGPT to generate ideas

    In this post I share some initial thoughts on how using ChatGPT to generate ideas changes creative thinking for engineers, and other humans. 

    My simple model for idea generation is that an idea is simply a new connection between existing elements in the mind. It’s a practicable model giving us two things to think about in creativity. The first is what information do I have in mind when I am having my idea. The second is how do I form connections between these bits of information to create something new – to create an idea. 

    As James Webb Young describes in ‘A Technique for Having Ideas‘, the process is akin to using a kaleidoscope. The elements of information are the bits of glass at the end. Multiple shapes, colours and sizes. Turning the kaleidoscope causes the elements to rearrange. The new patterns we make are ideas.

    I call a kaleidoscope for having ideas a kalideascope. The process of building, filling and turning the kalideascope is a metaphor for designing an idea generation process.

    Using a kalideascope for generating ideas

    The first thing I get people in my training to think about when having ideas is what information they are putting into the process. I call this ‘filling the kalideascope’. There are two kinds of information we put into the kalideacope.  The first I refer to as ‘information in the moment‘. It includes information from a design brief, from site, from stakeholders, from colleagues and from precedent projects.

    The second kind of information we put into the kalideascope we can think of as information gathered over time. In other words from experience. From experience of living in the world, seeing it and thinking about it. Experience includes things we have done professionally. I also emphasise all the experiences we have had outside of work. The things that are unique to us. 

    The second part of the process is the forming of new connections. This is looking at things in new ways. Acting it out, asking what if and using your professional palette are three of my favourite techniques to teach. 

    These two processes – filling and turning the kalideacope – provide a simple framework for thinking about our idea generation process. 

    How does using ChatGPT to generate ideas change things?

    None of this creative process I described above needs a computer. But of course we have been using computers to enhance our creative process for decades. The internet gives us access to endless new information. And through our interactions online we can find a similarly endless stream of prompts to help us form new connections. 

    So how does using ChatGPT to generate ideas change things? Here are my initial thoughts.

    Availability versus accessibility of information

    When you forget someone’s name and it suddenly pops into your mind, that information suddenly becomes accessible. It was always there. Someone didn’t whisper it in your ear. The name was tucked away somewhere in your brain. In other words, the name was available. But something changed in that moment and all of a sudden it became accessible.

    ChatGPT uses the text-based content of the internet as its source of information. Via search, this information has always been accessible to us, but if we don’t know where to look, it is not available. ChatGPT has vastly increased the amount of accessible data. This does not mean that all information is available to us. But information on topics commonly published online is now much more accessible. 

    This means that whole new data sets can be brought into the creative process. It is as if the number of pieces in our kalideacope suddenly become many orders of magnitude bigger. 

    The potential for new patterns has vastly increased.

    New connections

    Gathering information is one part of the idea generation process. The other is forming new connections or associations. Humans are pattern-spotting animals, with a prefrontal cortexes especially evolved for the task. But just because we can spot patterns and have new ideas, doesn’t mean we can do it all the time. 

    Lots of my creativity training focuses on what to do when you have had one idea and can’t think of another. Various cognitive biases mean that we tend to prefer thinking about the ideas we have already had rather than think of new ones. My ‘ask what if’ technique is explicitly intended to overcome this creative tiredness. 

    But ChatGPT never gets tired. You can keep asking it generate new possibilities in response to a question.  

    Introducing the kalAIdeascope

    I think we need to rethink the kalideacope for the AI century.

    I am calling an AI-powered kaleidoscope for having ideas a kalAIdeascope. The process of building, filling and turning the kalAIdeascope is a metaphor for using artificial intelligence to help us generate ideas. This tool is available to currently available to everyone who has a decent internet connection. We have lots to learn about how to use it. 

    The process of building, filling and turning the kalAIdeascope is a metaphor for using artificial intelligence to help us generate ideas.

    Some final thoughts

    Judgement – None of the above says anything about how decide if an idea is any good. And that is how I teach creative thinking. Start with ’no’ turned off, and generate ideas. Then test the ideas for how well they work. How AI can support in the testing is a topic for another post.

    Spotify effect – I think my relationship to music degraded when I got Spotify. Suddenly the availability of most of the world’s recorded music on my phone at any time numbed my curiosity. What will be the impact of the accessibility of so much more information and ideas?

    What would Proust say? (see my previous writing on Proust) – his view was that the role of the artist is to express their inner world to the outside world. If more of our ideas are ‘externally’ generated, then I find myself even more drawn to what is going on in people’s inner worlds. 

    Finally, my thanks for Mary Stevens and Nick Francis for the many conversations over recent months on this topic that have prompted this post.

  • Notes from a systems design workshop at Hazel Hill

    On Saturday at the Hazel Hill Autumn Conservation weekend I ran a systems design workshop as a wet-weather activity. Here are my notes and observations from the session.

    Theatre of activity

    The wood, being a place that people travel to and the leave again, is the perfect place to get people thinking about inputs and outputs to systems. You can ask people to think about what they bring with them, what they take home and what they leave behind. You can also ask, is the system richer as a result. And, what happens to that richness?

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  • How do I know if my ideas are any good?

    How do I know if my ideas are any good?

    It’s a simple question. When I ask people what they want to get out of a training course with me on design or creativity, a common answer is ‘greater confidence that my ideas are good’. But how do I know if my ideas are any good? In this post I provide an answer that is simple, but that has deeper consequences.

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  • How do you know if your idea is any good?

    I regularly ask this question on my ‘How to Have Better Ideas’ workshops (the sequel to ‘How to Have Ideas’). It’s a short question that triggers a wide range of answers. But the one I am looking for is this:

    ‘A good idea is one that meets the brief’

    My aim is marrying up the brief and the idea. I want to emphasise that the two should match. If the idea doesn’t meet the brief, then we have three consequences:

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  • Asking what if – change the frame for new ideas

    Asking what if – change the frame for new ideas

    Asking what if. It’s my go-to technique for stimulating rapid idea generation in groups. In this post, the latest in my series on creative thinking tools for projects, I am sharing another tool for Turning the Kalideascope. In other words, mixing up what we know about a project to help find new ideas. In this post I explain the thinking and then I share a method for facilitating this approach in groups.

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  • Creative thinking tools for projects: the Eiffel Over guide

    Creative thinking tools for projects: the Eiffel Over guide

    We need creative thinking tools in our project toolkit to get the most out the opportunities that a new project offers. Projects provide a setting in which people can come together. They provide a focus point for joint attention. They can lead to outcomes that are probably far greater than what we could achieve on our own. In organisations we rightly focus effort on achieving project goals within project constraints – this is project management. But what I think gets neglected is investing in the creative thinking will help define those goals and help reach them in new ways.

    The need for creative thinking in setting goals and figuring out how to achieve them is greater than ever before. The climate and ecological emergencies show us that the usual ways of thinking have failed us. We need new thinking. We need creative thinking.

    I have spent much of the last five years researching, developing and teaching practical creative thinking tools. People use these tools to help develop their personal and team-level creativity in projects. Based on feedback from workshops with hundreds of engineers and other professionals, I have developed a shortlist of tools and techniques that have the most impact: either in terms of how they help people understand creativity; or how they empower people to be creative with more confidence.

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  • Filling the Kalideascope – creative inputs over time

    Filling the Kalideascope – creative inputs over time

    Yesterday I wrote about the inputs you might gather at the start of a creative project. These are what I call inputs in the moment. But there is a different sort input that is only available to you if you put in the work to gather them. I call these creative inputs over time.

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  • Curating information for creativity

    Curating information for creativity

    In this third video in my series on creative thinking, I go into the concept of curating inputs to the creative process. The combination of our brain and body makes for an awesomely powerful creative machine. We can use our bodies to explore and gather a wide range of inputs and then we can use our arms and fingers to manipulate and rearrange elements within our wide field of vision, and yet much of our creative work is blinkered by computer screens, or worse reduced to the width of a phone. In this video I ask viewers to think about how they can arrange their creative inputs to make full use of their creative faculties.

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  • Build a Kalideascope for creative thinking

    Build a Kalideascope for creative thinking

    In my last post I cited James Webb Young’s definition of an idea as being a new arrangement of existing elements. He goes on to suggest having an idea is like using a kaleidoscope. As I explain in this second video on creative thinking, in my teaching I encourage participants to create their own kaleidoscope dedicate to generating ideas – a Kalideacope.

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  • What is an idea?

    What is an idea?

    This week I have begun creating a series of videos to share my teaching on how to have ideas. The videos start with what simple question, what is an idea. The definition I use, provided by James Webb Young in his 1965 book ‘A Technique for Producing Ideas’ is pragmatic – it gives us tangible ways to work on improving our creative thinking.

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  • Does going for a walk improve design?

    Does going for a walk improve design?

    Taking a walk at Port Eliot Festival

    I have just read an interesting piece on the Stanford university website, ‘Stanford study finds walking improves creativity’ (article found via this news piece on the Hazel Hill Wood website). The article describes research that has for the first time investigated the impact of ‘non-aerobic walking on the simultaneous creative generation of new ideas and then compared it against sitting’. I had an intuitive idea that going for a walk improves the quality of my ideas – an example that springs to mind is a catchy tune I wrote on short walk back from the library at college. This research shows that ‘creativity levels were consistently and significantly higher for those walking compared to those sitting.’ What’s more, they stayed high for a short period after sitting back down again.

    But the striking thing revealed by this research is that the walking environment doesn’t seem to make a difference. I had assumed that going for a walk outdoors in the woods would be good for my creative thinking, but this study shows that the boost to creative thinking is just as powerful when you take a walk on a treadmill in a featureless indoor room!

    This result has obvious implications for how we set ourselves up to do good design, but there is another significant finding reported further down in this news article that also has important implications for design. While walking helps to boost divergent thinking, it is shown in this study to impede ‘more focussed thinking, characteristic of insight’.

    So how can we use these findings when think about how we do design work?

    In the design training that we have been developing at Think Up, we describe design as a process that starts with identifying a need and establishing a brief, that moves through idea generation and testing, and moves on to choosing the best ideas. These stages are linked by iterative loops which take you back through the process many times.

    The obvious place for divergent thinking is in the idea generation phase, but there are others. Right at the start when we are identifying the need, we often need to think around the problem to check if it has been framed properly. We also need to have an open-minded view of the client brief if we are to unpick the unwritten and implied elements of what the client wants. We also need to apply some divergent thinking to enable us to think of all the factors that are going to determine whether our ideas are good ones, rather than simply relying on the usual tests we apply.

    There is also an obvious place for convergent thinking: at the part of the design process where we are refining our ideas, and when we are testing them for adequacy against the brief. But there are other places where we need insight: when we are trying to choose the factors in the brief that are going to dominate the design; and when we are trying to make a decision based on hard-to-compare factors.

    So there is a place for walking and a place for sitting in design.

    Unfortunately, from what I have observed in design offices, we tend to do too little of the latter and not enough of the former. What we could learn from this research is to be more mindful of the type of thinking that is required at any one time and to move or stay still as appropriate.

    We should also beware of metaphorical trip hazards. There’s no use in going for a divergent thinking walk if we are distracted by our smart phone en route. Turn it off! And our creative reverie stands a good chance of being extinguished if when we return to our desks we find a set of monthly sales figures demanding our attention. In other words it is probably a good idea to think about that environment you will be returning to at the end of your walk.

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